tnrk scenarios are formed by items.

Items are the kind of stuff that changes names and behaviours, so you can build a medieval skin, an angelical skin, a tech skin, a fantasy skin, etc... for the tnrk game engine.

This is used mainly to provide intelligible names to the game engine.

current scenario items just have two fieds: the type of the item and a intelligle id (standard common name).

type meaning id content type
sctype character type name of generic type
scitem collectible item name of generic collectible item
sccreat creature name and information about creature
     
grph graphic for map layer symbol identification of symbol, map layer and image