tnrk maps are build by the addtion of map layers. Each one of these map layers is a representation of the terrain in which the action developes, attending to an specific feature.

All map layers has a name, identifying its type. That name should have no more than 8 characters, due to restrictions in the implementation of the game datebase.

Some map layers are now supported, while other are just scheduled. Here is the list for the map layers.

name brief description printable implemented
t_in insertion points no test
t_out extraction points no test
t_smap standard map yes test
t_strap standard trap no test
t_citem collectible items yes test
t_creat creatures yes test
t_sens sensations no test